labyrinthinedark: (Default)
Gee ([personal profile] labyrinthinedark) wrote2020-03-06 02:00 am

Magic and Opt-Out




★ First Impressions

♚ VISUAL: Here, here, and here.
♚ FASHION: Not much for fashion sense, can typically be found in jeans and a t-shirt. Hoodie or other kind of sweater if it's cold.
♚ DEMEANOUR: Withdrawn, observant, quiet; sometimes manic.
♚ SOUND: Quiet voice, easy to listen to, sometimes creepy.
♚ SCENT: Gee's hair, skin, and even breath carries the scent of crisp leaves, frost, and bonfire smoke.
♚ MAGICAL INFORMATION: Gee is a Changeling: he was once human and was captured by the fae, and kept in Arcadia for an unknown period of time as a servant. His time in Arcadia fundamentally changed him, and when he manages to get back to the human world, he is no longer human himself. Capable of performing magic and seeming otherworldly without his mein in place, Gee is now and forever will be somewhere between human and fae.
♚ CONTRACTS & SPELLS:
Fleeting Autumn - Provide power over fear
Witches' Intuition: The changeling dredges knowledge of one fear from the subject's mind or subconscious. The contract's subject cannot know the changeling's name.

Tale of the Baba Yaga: Through the course of conversation or storytelling, the changeling makes a concept as supernaturally frightening as he can, instilling individuals or entire crowds with an unnatural fear of that thing. This fear must be based on a myth, urban legend, or actual threat with which all subjects of the Contract are familiar.

Heart of the Antlion: This Contract can be used by members of the Autumn Court to steel themselves against all manner of fear, natural or supernatural.

Mein of the Baba Yaga: The changeling takes on the aspect of one of their subject's greatest fears.

Eternal Autumn - Ability to affect harvests, autumnal natures, and weather
Withering Glare: Members of the Autumn Court can wither any plant to any degree with a simple glance. His gaze can also sicken animals that cross his glare.

Brother to the Ague: All things must wane with the advent of Autumn. This clause inflicts the same fate on a changeling's enemy. The catch is that the changeling must be able to name two diseases that the subject has suffered (or is suffering) and one that the subject fears.

Riding the Falling Leaves: The changeling becomes a temporary avatar of Autumn, transforming into a colorful spray of dry autumn leaves. This ability can be invoked to move inconspicuously or to evade harm. The changeling wishing to invoke it must catch a naturally falling leaf.

Dream - entering and shaping dreams of others
Forging the Dream: The changeling invoking this clause becomes the director, cinematographer, and editor of a subject's dreams. The changeling may literally change the subject's dreams to depict whatever they wish. They must be sitting or standing next to their subject, touching them in some way, for this to work.

Cobblethought: the changeling can reach into a subject's dreams and extract an item or image from them that exists or plays out in the real world. The subject need not be asleep for the changeling to attempt this, they must simply have had a dream at some point in recent events. Items pulled from dreams in this way have a hazy, imprecise sensory quality to them. The limitation is a single object or idea--the changeling could not withdraw a full castle (made up of walls, hallways, doors, stairs, towers) or a functional car (with its own distinct parts and pieces). The changeling must have a single fiber of their subject's bedclothes, whether a thread from a pillow case or a shirt they like to sleep in, etc.

Hearth - traditional fae blessings of fortune
Fickle Fate: Sometimes fortune is just not in your favor. The subject affected by fickle fate seems to perform poorly in whatever task they set themselves to.

Favored Fate: This clause alters the flow of fortune when a subject attempts an action and makes for favorable outcomes.

Beneficent Fate: by altering the attentions of fortune, the changeling guarantees success on the subject's next endeavor. It's got one chance, though: if you're in a fight, you might land a knock out hit, but if you're opponent gets back up, your fate is in your own hands.

Mirror - changing appearance
Skinmask: The changeling alters their flesh to appear as another individual, but the change only affects a single part or aspect of their body. The clause is often used to enhance disguises. The changeling must appropriate an object belonging to the individual whose features they wish to reproduce.

Oddbody: The changeling re-aligns their body's makeup so that one particular feature becomes something other than human: bestial claws, glowing eyes, skin like bark, etc. The changeling must consume the threads of a caterpillar's cocoon.

Smoke - stealth, invisibility, and soundlessness
Nevertread: When a changeling invokes this clause, all traces of their passing vanish. No footprints, no marks, no scent. Even grass trampled underfoot leaves no evidence of their movement. The changeling must have spent at least an hour barefoot in the past day for this contract to work.

Shadowpatch: Light seems to avoid the changeling when they invoke this contract and darkness congeals around them.


★ OOC

♚ TAGGING: I tend to prefer prose style, as it is easiest for me to read. I welcome backtagging.
♚ FOURTHWALLING: With the right context, sure!
♚ PHYSICAL AFFECTION: Gee welcomes physical affection with those he's close to. And when he don't want it, he'll make it very obvious.
♚ PHYSICAL VIOLENCE: Not much of a physical fighter, but he will engage if he has to, and he brings all his magic with him.
♚ RELATIONSHIPS: Absolutely, bring 'em on.



★ Permissions

♚ FEAR: As a member of the Autmn Court, Gee has learned ways to manipulate and evoke fear in others. This includes being able to learn what their fears are. See contracts above.
♚ LUCK: Gee can pass luck - good or bad - onto people of his choosing. Sometimes it's easier to curse than bless: the individual affected by Fickle Fate performs poorly in whatever task they set themsleves to; however, someone touched with Favored Fate finds themselves experiencing favorable luck. If Gee likes you enough, he could even guarantee success (and, by the same token, failure) in a future endeavor.
♚ COLD: Gee, like the creatures that stole him, can be callous and unfeeling, vicious and occasionally prone to toying with others.

Please let me know in a comment if you'd like to opt-out or if you'd like to specifically request Gee use any of his contracts (magic) on your character. Comments are screened.